![]() On a successful save, the creature takes half as much damage, and you don't push it or knock it prone. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. That creature must make a Strength saving throw. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. You can create a blast of compressed air that strikes like a mighty fist. You can spend 2 ki points to cast Thunderwave. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. You can spend 5 ki points to cast Stoneskin, targeting yourself. Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.Chill or warm up to 1 pound of nonliving material for up to 1 hour. ![]() Instantaneously light or snuff out a candle, a torch, or a small campfire.Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice: You can spend 3 ki points to cast Hold Person. You can spend 6 ki points to cast Cone of Cold.
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